AI Insights · Timothy · October 2021
Top 5 City Building Games in the US for Q3 2021
Discover the performance of the top 5 city building games in the US for Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 city building games in the United States showcased varied performances in terms of downloads, revenue, and active users. Here’s a closer look at their statistics:
Trading Legend saw a significant increase in weekly revenue, peaking at around $311K in the last week of August. Weekly downloads for the game started strong with 27.7K in late June, climbing to a peak of 70.8K in early August before gradually declining to 14.8K by the end of September. The number of active users followed a similar trend, starting at 14.7K in late June and peaking at 77.4K in mid-August, before dropping to 44.5K in the last week of September.
Craftheim - 3D Idle Lumberjack experienced a notable rise in weekly downloads, starting with just 347 in late June and reaching a high of 98.8K by the end of August. Active users mirrored this trend, starting at 633 and peaking at 147.8K in late August. Weekly revenue saw a modest peak of approximately $1.1K at the end of August.
City Takeover from Voodoo maintained a steady download rate, beginning at 48.5K in late June and gradually declining to 8.2K by the end of September. Active users decreased from 267.8K in late June to 101.9K by the end of the quarter. Revenue peaked at around $417 in late June and saw a decline, reaching a low of $22 by mid-September.
SimCity BuildIt by Electronic Arts continued to generate substantial weekly revenue, starting at $465K in late June and maintaining around $404K by the end of September. Weekly downloads were relatively stable, averaging around 25K, while active users fluctuated slightly, peaking at 254.3K in early July and ending the quarter at around 204.2K.
Finally, Merge Mayor showed consistent growth in revenue, beginning at $15.1K in late June and reaching approximately $49.1K by the end of September. Downloads were steady, averaging around 13K to 16K weekly. Active users saw a gradual increase, starting at 33.5K in late June and peaking at 55.6K by the end of September.
For more detailed insights and data, visit Sensor Tower.